Overview
- Offers a comprehensive examination of the acoustics and psychoacoustics relevant to sound in virtual environments (inclusive of virtual reality and video games)
- Provides the first the history of sound (non-music, non-speech) within virtual reality/games
- Contributes to multidisciplinary fields of study, including game design and technologies, computer science, music and sound design and the wider psychology and philosophy of virtual reality
- Includes supplementary material: sn.pub/extras
Part of the book series: Palgrave Studies in Sound (PASTS)
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About this book
Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
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Table of contents (10 chapters)
Authors and Affiliations
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Bibliographic Information
Book Title: Echoes of Other Worlds: Sound in Virtual Reality
Book Subtitle: Past, Present and Future
Authors: Tom A. Garner
Series Title: Palgrave Studies in Sound
DOI: https://doi.org/10.1007/978-3-319-65708-0
Publisher: Palgrave Macmillan Cham
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2018
Hardcover ISBN: 978-3-319-65707-3Published: 11 September 2017
Softcover ISBN: 978-3-319-88086-0Published: 12 August 2018
eBook ISBN: 978-3-319-65708-0Published: 01 September 2017
Series ISSN: 2633-5875
Series E-ISSN: 2633-5883
Edition Number: 1
Number of Pages: IX, 377
Number of Illustrations: 15 b/w illustrations
Topics: Cultural Studies, Music, Philosophy of Technology, Cognitive Psychology, Personality and Social Psychology