Overview
- Represents one of the first book-length scholarly studies of non-digital role-playing games (RPGs) in Japan
- Takes a transcultural approach that extends beyond the national borders of Japan and challenges prevailing stereotypes of "Japaneseness" in RPGs
- Employs cyber-ethnographic methods to theorize non-digital RPGs as constituting fluid networks of practice rather than fixed and static entities
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Bibliographic Information
Book Title: Role-Playing Games of Japan
Book Subtitle: Transcultural Dynamics and Orderings
Authors: Björn-Ole Kamm
DOI: https://doi.org/10.1007/978-3-030-50953-8
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-50952-1Published: 29 August 2020
Softcover ISBN: 978-3-030-50955-2Published: 29 August 2021
eBook ISBN: 978-3-030-50953-8Published: 28 August 2020
Edition Number: 1
Number of Pages: XVII, 300
Number of Illustrations: 23 b/w illustrations, 7 illustrations in colour
Topics: Asian Culture, Youth Culture, Popular Culture